Sunday, April 7, 2013

Protoss HotS Build - DT into Chargelot/Archon


Protoss HotS Build - DT into Chargelot/Archon

I’ve been having no small amount of success with a new build I’ve been using. What’s great about it is, it works in both PvZ and PvP matchups.

9 pylon
13 gateway
15 assimilator
16 pylon
Core after gateway
Zealot and 2nd assimilator
warpgate research
Twilight council

From here, you add gateways as your minerals come in. Add a sentry and MSC as your gas builds, making sure to keep enough vespine to thrown down a Dark Shrine once the Twilight council is finished. Subtle building placement here goes a long way. I like to build my pylons together in a line. But I sneak in the Dark Shrine in that same line of pylons. In this way, you are giving your opponent to see the shrine and possibly mistake it for a pylon. Every small advantage helps.

vZerg, make sure to do an early harass/scout with your Zealot/Stalker. Keep the sentry at your base for emergency Force Field defence. It is usually around this time that a zerg player will scout with an overlord. Which is great, it makes little difference, even if he sees all of your tech.

Obviously, the idea is to warp in 2-3 dark templars. You send one to each of his main, natural, and expansion. A key point is to send them in staggered so that if your opponent has detection, you’ll only lose one DT.

But the real strength of this build is in the follow up. Research Zealot legs, and continue to produce as many zealots and DTs as possible, morphing the DTs into Archons. Then attack when you have three archons and a large number of zealots.

Against zerg players, your army will almost always be more than they can handle. A zerg player will likely have lost some mining time to your DTs. He will have spent more money on detection, and he almost certainly can’t have mutalisks by the time you attack. Even if he has mutalisks, your archons will tear them apart.

Part of the reason why this attack is so effective against zerg units, is because every unit you’re attacking with is a tank. You’ll have so much HP that it’s almost impossible for a Zerg to have the dps to beat you. Really, the only way they can counter this army is if they get a very favorable engagement, on creep, in range of spines and queens, with lings and roaches.

Against Protoss players, this push works because no units in your army are armored. Most standard Protoss armies use primarily stalkers or immortals. By having a chargelot/archon army, you are engaging an army that will get no bonus damage against your army. While your archons will get bonus damage verses his stalkers. If he goes Stargate, or Robo, it’s practically an auto win.

Please, give this build a shot and tell me what you think.

No comments:

Post a Comment