Tuesday, May 28, 2013

Terran v Protoss

Terran v Protoss

Well after reviewing my statistics, it’s clear that I have a problem. My worst matchup, by far, is Terran v Protoss.

Now if you’ve been reading my blog, you know that I’m a fan of early attacks. I’d prefer to win in the first few minutes then later on in the game. This of course, capitalizes on the fact that I’m random, and so I can make use of the early advantage of my opponent not knowing my race. But in this matchup, it’s a little more complicated.

We would all agree that Skytoss, or even simply late game Protoss, is the most powerful army in the game. They’re nearly invincible. Blizzard seems determined not to change the dynamic of the game so that Zerg and Terran can have comparable armies. Which means that the only real way to stop Skytoss is to stop them from getting there in the first place. Hence an early attack.

But as Terran, I don’t like any of the options. As a matter of fact, when I reach into my Terran bag of tricks, I don’t see any real rush strategies. I admit, I need some more tools in my terran tool box. That being said, my earliest attacks as terran come from a 1-1-1, or a quick siege tank or two. Cloaked banshees or a hellbat drop. For me, terran rushes simply don’t come any earlier.

After rushing a drop on the protoss, I find I can make it work. I can kill probes. I can do damage. But not enough to hold the counter push which comes after that.

One of my biggest fears is the two immortal attack that many Toss players are fond of nowadays. Even if I know it’s coming, I really don’t know how to defend against it. Just two immortals and a well placed forcefield can ruin my day. And if all my minerals were spent on tech to send a medivac to his base, I definitely won’t be able to defend it.

Please, let me know of any good openers you have for the Terran v Protoss matchup. Until then, I’ll do my best to find one.

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