Wednesday, October 1, 2014

Terran It Up

So I’m almost there. I’ve almost got my thousand wins as each race option for the Dark Voice icon. My goal is to have it by the time the new World of WarCraft is released. I’m less than seventy five wins away.

My terran game is still getting better. I’ve always been an early attacker kind of player. I see no reason to win a game off three base, where I could have won it off of two. When I first started playing terran seriously, I would go reaper expand every game. Then, recently, I started really working the two rax.

Then I remembered a Taeja game where he sent the SCV that built the first supply depot to scout on Nimbus. When the SCV scouted in the correct location, he had it built a bunker at the edge of the creep in the zerg main. The reaper went directly to the bunker, as well as a second reaper.

The interesting thing about this strategy is that it’s not setup to win the game. It’s setup to catch the zerg off guard, stop him from making too many drones, and ultimately to put him slightly behind.

At first I thought I could only use this strategy if I correctly guessed the opponent’s starting location. But then I realized, even if I got it wrong, the strategy is still viable. Part of why it works is how a zerg player thinks. Zergs hate to have to deal with early shenanigans. Zergs love to 15 hatch, and 15 pool and then maybe even another hatch. We are, after all, talking about playing on the most macro map ever.

The follow up is even more important. I always get the second command center, and transition into the 1-1-1. I’ve found the best combination to be a Barracks with reactor, and tech labs for the factory and starport.

Then you crank out marines, siege tanks, and cloaked banshees. When you have two siege tanks, you push out. The key is to siege the tanks in a location where they can shell the zerg’s main ramp. From there, you can produce a steady stream of tanks, banshees, and marines.

So far, I’ve been invincible with this push. You can expect a counter attack with roaches, queens, zerglings, and maybe banelings if no roaches. As long as you have decent micro, and keep your tanks alive, this unit composition is really tough to beat.


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