There’s an issue with StarCraft 2 that needs to be addressed. The 500 pound gorilla in the room. And with upcoming Legacy of the Void, there’s never been a better time to talk about it.
Repetitive motion injuries. There, I said it. This has been an issue for me since day one. Look at the pros. Many of them have issues with their wrists. I typically play three game sets, then take a break to give my wrist a rest. But pros practice for *hours*. To me, it almost feels like they’ve got some kind of superpower. How do they play so much?
The true answer is that they’re hurting themselves, and on some level, we all know it. When you learn to play StarCraft, you’re probably driven by the graphics, by the coolness of the game, and by the intricacies of the strategy. But when you get to a certain point (I’m random Plat) the game really comes down to speed and micro.
I am a self described strategy game enthusiast. StarCraft is a game that, at the top level, demands perfect micro. And that’s okay, in theory. But with wrist injuries so prevalent, wouldn’t it be nice if they could modify the game in a way where it didn’t kill our wrists?
I’m not sure if such a game would be a tad slower, like WarCraft 3. If slowing the game down would make it more about strategy and less about Taeja level storm dodging and marine splits. But Blizzard is a very clever company, and if anyone can make a game that satisfies our strategy game needs while being nice to our wrists, it’s them.
TL;DR Blizzard should find a balance between fast paced strategy game and wrist injuries.
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