Wednesday, November 28, 2012

3 Gate WaitCraft

StarCraft is one of those games that’s so big and so epic, there’s more than one way to play it. Some prefer the campaign. Others, 4v4 battles. Still, some prefer custom games. Me? I only ever do 1v1.
That’s right. Every time click the StarCraft 2 icon on my desktop, I do it to que for the 1v1 ladder. 


What I noticed the other day is how many obstacles or “gates” there are between me and StarCraft.

Step one, double click the desktop icon. Wait for the game to load.
Step two, enter my password. Wait for the game to load again.
Step three, various clicks to start my usual 1v1 multiplayer. Wait for opponent to be found.
Step four, final loading screen wait.


Basically, you wait for the game to load (or an opponent to be found) four times! That seems kind of steep to me. I mean, sure, it’s nice to see Kerigan's smoking bod. Her breasts are perfect, who would ever get tired of looking at those? And yeah, StarCraft is a complicated game. It NEEDS those loading screens. I mean, maybe one day the technology will be there to let us click on an icon and play our usual SC2 game in one simple step. But hey, it’s only 2012. This is only a major release by Blizzard/Activision. Four waiting times, I’m sure, is the absolute minimum possible number of waits that can separate a SC2 player from his usual game. Maybe they'll get around to it when we buy the game for the third time in 2014.


One day, computers will be able to predict our choice. Or allow us to pick the options on a quick-loading, initial screen. But until then, the millions of StarCraft players all over the world will just have to wait … and wait … and wait … and wait … to play.

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